BATTLEZONE 1.5.2 ASSET PACK

These are the asset changes for 1.5.0 relative to 1.4.

2011-05-19
* Renamed INF file for Black Dog Bobcat
* Set Soviet Repair health to 150 like other powerups
* Reduced TAG Cannon leader round ammo cost to zero
* Reduced Sniper ballistic damage to 25
* Added edge paths around playable areas and updated shell bitmaps
	- Europa (mult03)
	- Z Crossroads (multdm14)
	- Z King of the Hill (multdm15)
	- Singularity (multdm20)
	- Great Pyramid (multdm29)
	- Stomp (multdm61)

2011-08-31
* Fixed second weapon hardpoint on multiplayer Soviet Turret
* Fixed misnamed powerup spawns
	- Leap of Faith (mult01)
	- Rings of Fire (multdm11)
	- Z King of the Hill (multdm15)
	- Crown (multdm17)
	- Singularity (multdm20)
	- Mars Rally (multdm28)
	- Great Pyramid (multdm29)
	- Colliseum (multdm99)

2011-09-03
* Updated American Mission 1 (Red Arrival)
	- Fixed tank path in the opening cinematic
	- Added objective displayed on losing the mission

2011-09-25
* Ammo powerup [Dx]
	- Adjusted geometry so the flame is centered
* American Armory [based on Dx's work]
	- Items launch from the "bucket" at the end of the arm
	- Changed index for catapult animation so it works properly
* Black Dog Factory [based on Sporkinator's work]
	- Reskinned American Factory using the Black Dog texture
* Black Dog Armory [based on Dx and Sporkinator's work]
	- Items launch from the "bucket" at the end of the arm
	- Copied ODF from American Armory to fix VO message labels
* Soviet Tug [based on Dx's work]
	- Added dust, flame, and smoke emitters
	- Adjusted nacelle animations (based on Dx's work)
* Soviet Armory [based on Dx's work]
	- Items launch from the right place
	- Added engine, deploy, and undeploy sounds to ODF

2011-10-13
* Updated shell backgrounds [Dx]
	- Added "kick" button to net escape screen
	- Added an additional option slot to play options
