BATTLEZONE 1.5.2 ASSET PACK

These are the asset changes for 1.5.2 relative to 1.5.1.
For previous changes, see assets_1.5.0.txt and assets_1.5.1.txt.

1.5.2.11 (2013-05-03)
* Expanded build menu ODFs (based on work by Dx)
	- Quick access to Repair and Ammo
	- Weapon powerups
	- Dispensed items
	- Hadean buildings
	- Olympian buildings
* Various unit sound fixes [Dx]
	- Affects units imported from The Red Odyssey
* Improved Turrets (based on work by Sporkinator)
	- Increased turret rotation speed while deployed
	- American, Soviet, and Black Dog have dual weapons standard
	- Chinese still have quad weapons like before
* Icons for DM-based and ST-based MPI maps
* Adjusted Turret hardpoints to match visible weapons
	- Affects American, Soviet, and Black Dog versions
	- Makes them work better with dual weapons

1.5.2.16 (2013-10-02)
* Updated save screen background [Dx]
	- It has been sitting in my addon folder for a long time
* Fixed MAG Cannon reticule [General BlackDragon]
* Fixed Red Devil main body [General BlackDragon]
* Added plasma-green effect textures from Red Odyssey
	- Puff, engine flame, bullet tracer, beam
* Updated build menu ODFs
	- Added Person menu to each nation
	- Replaced duplicate Hadean Crystal Factory with Crystal Object

1.5.2.20 (2014-04-06)
* Alternate-color versions of weapons [General BlackDragon]
	- Blue Blast Cannon (apblstb, gblastb, blastb)
	- Blue Flash Cannon (apflshb, gflashgb, flashb)
	- Blue SP-Stabber (apbsstb, gbspstab, rocketb3)
	- Green Blast Cannon (apblstg, gblastg, blastg)
	- Green Bolt Buddy (apboltg, gboltg, boltg)
	- Green Bolt Mine (apbltmg, gboltmig, boltmig, gmboltg, mboltg)
	- Green Flash Cannon (apflshg, gflashgg, flashg)
	- Green Minigun (apgmini, gminigrn, bullet1g)
	- Green Splinter (apsplng, gsplintg, splintbg, splintrg)
	- Red Bolt Buddy (apboltr, gboltr, boltr)
	- Red Bolt Mine (apbltmr, boltminr, gboltmir, gmboltr, mboltr)
	- Red Splinter (apsplnr, gsplintr, splintbr, splintrr)
* Various asset updates [General BlackDragon]
	- Training round (dummy.odf) uses the proper texture sprite name
	- Splinter spray (splinter.odf) uses bullet_b.0 to improve visibility
	- Mortar shell (shell.odf) lifetime is 1e30 now instead of 60.0
	- MP CCA Flanker (svfimp.odf) has a proper engineSound
	- Terrain lightmaps (LGT) rebuilt to match the maps
* Updated models [General BlackDragon]
	- abhang: Widened doors, added door opening animation, added COM
	- avhaul/bvhaul: Fixed left pylon uvmapping
	- bbhang: Added door opening animation, added COM
	- bvrdev: Fixed geometry bug in main body
	- sbhqcp: Fixed uvmapping bug on side of base
	- sbshld: Tweaked uvmapping on side/back
	- sbmbld: Tweaked uvmapping so the star is used, split into two parts, added COM
	- svmine: Tweaked cockpit uvmapping to make both sides match
	- ghorn00, gsand00, gshad00, gsplnt00/gsp11bda: Optimized geometry
* Updated "The Race Is On" (misn10) [Dx]
	- Fixed deploy state of Soviet Recycler in misn10
	- Fixed a typo in misn10b.aip

1.5.2.20b (2014-04-20)
* Updated models [General BlackDragon]
	- bvrdev: fixed missing collision planes
* Quieter MAG Cannon charge sound [Mr. Spock]

1.5.2.21 (2014-07-10)
* Updated models [Goomba]
	- aspilo: fixed missing poly on left arm
	- sspilo: fixed missing poly on left arm
* Fixed powerup spawner paths in Mars Rally (multdm28.bzn)
* Increased Day Wrecker explosion damage to 5000

1.5.2.21b (2014-07-12)
* Fixed broken models [GBD]
	- American Tug (avhaul)
	- Black Dog Tug (bvhaul)
	- Soviet Minelayer (svmine)

1.5.2.22 (2014-07-21)
* Updated model [GBD]
	- svhaul: fixed polygons where rear rotator connects to body
* Adjusted Day Wrecker damage
	- Reduced explosion damage to 2000
	- Increased quake damage to 300 per second
